extends BaseStage



func _ready() -> void:
	super._ready()
	await get_tree().create_timer(.6).timeout
	Global.camera.top_level = false
	Global.camera.offset = Vector2.ZERO
	Global.player.is_dead = false
	$Character.start()
	$Character.player = Global.player
	$BlackPlayer.red_temp()
	$BlackPlayer.change_animate("idle_change_fly")
